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Hardly cosmetic, the changes introduce a whole new animating ideology to a game created to critique, not celebrate, corporate America. Contrary to popular board game lore, Monopoly was invented not by an unemployed man during the Great Depression but in 1903 by a feminist who lived in the Washington, D.C., area and wanted to teach about the evils of monopolization. Her name was Lizzie Magie.
Seventeen years before women could vote, Ms. Magie, a fiery stenographer, poet, sometime actress and onetime employee of the United States Postal Services dead-letter office, ginned up a game that mirrored what she perceived to be the vast economic inequalities of her day. She called it the Landlords Game and saw it as an educational tool and gamy rebellion against the eras corporate titans, John D. Rockefeller Sr., Andrew Carnegie and J. P. Morgan.
Ms. Magie was an ardent follower of Henry George, who advocated a single tax on land. She cleverly designed two sets of rules: one in which the object was to get rich quick, the other as an anti-monopoly game in which all players benefited from wealth created. Historical evidence suggests that the more vice-laden monopolist game resonated with earlier players. It is a practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences, Ms. Magie told The Single Tax Review in 1902. It might well have been called the Game of Life, as it contains all the elements of success and failure in the real world, and the object is the same as the human race in general seem to have, i.e., the accumulation of wealth.
http://www.nytimes.com/2013/08/25/sunday-review/monopoly-goes-corporate.html?_r=0
hunter
(38,309 posts)... nobody loses and the game continues forever.
Isn't that how the real world should work???
CrispyQ
(36,437 posts)A timely piece on Women's Equality Day.
Also I loved playing Monopoly when I was a kid. My best friend had a big walk in closet & we would set up in there. We created lots of our own rules & even our own cards in the community chest. Our games would last for a couple of days. At one point we created an airport in the middle of our board. At the beginning of the game, we would toss for who got the plane - they controlled the airport. Thanks for the walk down memory lane.