General Discussion
Related: Editorials & Other Articles, Issue Forums, Alliance Forums, Region ForumsA friend of mine got signed up for the ACA quicker than he could log on to Simcity or buy a....
iPhone 5S or could log on to Grand Theft Auto 5!!!
So what is all the whining about???
Jesus, more "Thanks Obama" idiots I guess!
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Grand Theft Auto Online launch hit by server woes
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ScreamingMeemie
(68,918 posts)But that's okay. I can wait.
Logical
(22,457 posts)has server issues, and are private company, then it is I guess no surprise.
And yes, you are a friend also. Sorry you are having issues.
But I still think it is not unusual.
ScreamingMeemie
(68,918 posts)My son is currently an irritated as hell Grand Theft Auto V addict.
But, most are not getting signed up quickly. And that's okay. It shows how popular it's going to be.
NoOneMan
(4,795 posts)Last I checked, GTA5 Online is peer to peer up to 16 people BTW. Very odd that presents a big load for their servers in any case.
But online games are not comparable by any means to online web applications in my opinion. In any case, this should of been rolled out in a scalable, virtualized environment that simply required more machines rolled out to meet the demand.
steve2470
(37,457 posts)World of Warcraft took the world by surprise. It had a decent amount of hype leading up to it, the Internet was excited but, to most, it appeared to be just those really into Blizzard games. MMOs were not super popular back then. EverQuest had, at that time, layers of stigma attached to it poisoning the publics perception of MMO gaming and your choices was EQ, Ultima Online, Dark Age of Camelot, or one of the varied eastern free-to-play beta experiences.
At launch, things took a turn for the bizarre. Blizzards forecasts for the game were dead wrong, the swell of players flooding servers was too much for them to handle. Stores were selling out of the game fast and online vendors were taking orders left and right. When they flipped the servers on, the little light flicked from on to burning on fire please help as server queues reached the 1000s. The servers were crashing harder than burning ship trying to walk into Mordor.
If you got past the queues, you were greeted with latency issues, including the infamous kneel and loot stuff for half an hour and the even more infamous disconnect because Internet was really sketchy back then compared to now and be greeted by the 1,000 person queue. Blizzard issued game time credits for lost playtime and the rocky ride lasted over a month. Afterward, the servers were plagued with dilapidated hardware that wasnt optimized to run the game and the entire issue wasnt perfected until all the servers were upgraded.
That wasnt the first time Blizzard underestimated their fanbase. WarCraft III suffered from about a month of launch hiccups too, with their Battle.net service having intermediate availability as box copies of the game, which at the time were not available online, were selling out faster than they expected in certain markets.
http://www.tentonhammer.com/wow/editorial/remembering-the-launch-of-wow
kestrel91316
(51,666 posts)has anything other than family practitioners and internists and pediatricians in the San Fernando Valley. If I break a leg and need surgery I simply CAN NOT go running down to Montebello or out to Pomona for a surgeon. Even if I HAD a car (which I don't), that would be completely unreasonable.
cthulu2016
(10,960 posts)I have no doubt some are better (or simply less congested) than others.