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Ohio Joe

(21,748 posts)
Thu Mar 24, 2022, 12:17 PM Mar 2022

Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat

While the game series Doom and Quake have been heavily chronicled in convention panels and books, the same can't be said for id Software's legendary precursor Wolfenstein 3D. One of its key figures, coder and level designer John Romero, appeared at this year's Game Developers Conference to chronicle how this six-month, six-person project built the crucial bridge between the company's Commander Keen-dominated past and FPS-revolution future.

And if six months for a landmark game seems fast, you should pause for a history lesson.

https://arstechnica.com/gaming/2022/03/achtung-john-romero-exposes-wolfenstein-3ds-history-in-gdc-post-mortem/

An interesting article, a bit lengthy but some good stuff in it.

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Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat (Original Post) Ohio Joe Mar 2022 OP
Thanks for posting. Doom is one of my favorite games (and actually is the only game played in SWBTATTReg Mar 2022 #1
ID Software and Apogee, John Romero and John Carmack are legends to me. cayugafalls Mar 2022 #2

SWBTATTReg

(22,093 posts)
1. Thanks for posting. Doom is one of my favorite games (and actually is the only game played in
Thu Mar 24, 2022, 12:46 PM
Mar 2022

our household, hasn't been played in years, but we are getting ready to put our Xbox back into the main rec room). I will enjoy reading the history etc. of this game, we have had many hours of playtime on it. Thanks for putting up the article.

cayugafalls

(5,639 posts)
2. ID Software and Apogee, John Romero and John Carmack are legends to me.
Thu Mar 24, 2022, 01:13 PM
Mar 2022

I played all ID Software and Apogee games that were influenced by ID. Keen, Cosmo, Wolfenstein, Duke Nukem (Carmack actually helped in early coding)...the list is just to long...

I recently built a retro gaming rig and now I can play all the old games once again. So cool.

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