Democratic Underground Latest Greatest Lobby Journals Search Options Help Login
Google

Prey - a new sci-fi FPS...

Printer-friendly format Printer-friendly format
Printer-friendly format Email this thread to a friend
Printer-friendly format Bookmark this thread
Home » Discuss » DU Groups » Recreation & Sports » Gaming Group Donate to DU
 
Steven_S Donating Member (810 posts) Send PM | Profile | Ignore Thu Jun-22-06 08:05 PM
Original message
Prey - a new sci-fi FPS...
A demo was released yesterday for Prey. It looks and plays like an enhanced Doom3 or Quake4. I played through the demo and I'm really looking forward to the full version. It's off-the-charts cool.

I hosted an MP deathmatch, and it plays much like Q4, except for the wall-walking thing. You can read about it here: http://www.gamespot.com/promos/2006/prey-demo/index.html

A different sort of FPS, for sure.
Refresh | 0 Recommendations Printer Friendly | Permalink | Reply | Top
jayfish Donating Member (1000+ posts) Send PM | Profile | Ignore Fri Jun-23-06 08:13 AM
Response to Original message
1. I've Played It Through Twice Now...
and I think it's fantastic so far. From my early reading I thought the heavy emphasis on portals was a bit gimmicky but I was wrong. I can't wait to play the finished product.

Jay
Printer Friendly | Permalink | Reply | Top
 
Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Jul-03-06 01:20 AM
Response to Reply #1
5. How'd you like where you followed yourself?
That was unique. A bit silly, but unique... and, it seems, functional.
Printer Friendly | Permalink | Reply | Top
 
jayfish Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Jul-05-06 12:32 PM
Response to Reply #5
7. It Was Damn Cool.
Edited on Wed Jul-05-06 12:33 PM by jayfish
At first I was like "yeah, ok so it's like looking at a reflection of a mirror" and moved on. On subsequent times through I started to play with the portals a bit. I wanted to see how accurate the engine was at rendering reflections so I looked at myself while firing (the freeze gun thing)and noticed the freezie stuff exited the weapon slightly above it. Then I looked away from the portal, fired and looked back real quick to see if the engine rendered the freezie stuff even though I wasn't looking at it. It didn't. Then I tried the first experiment again at a more direct angle to my portal reflection. Just then I started taking fire and was a little confused because I had already cleared the room. "Do the enemies re-spawn in this game?" I thought to myself. After a quick check, I couldn't locate any hostiles. Back to the portal experimentation. This time I really laied the freezie stuff on thick and BAM!, I was dead. It turned out that I was shooting myself through the portal. Great stuff.

Jay
Printer Friendly | Permalink | Reply | Top
 
Guy Fawkes Donating Member (1000+ posts) Send PM | Profile | Ignore Fri Jun-23-06 08:10 PM
Response to Original message
2. New?
It was the reason they kept using to postpone Duke Nukem Forever! "We're busy with Prey," they said... for seven years.
Printer Friendly | Permalink | Reply | Top
 
Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jul-02-06 01:22 PM
Response to Original message
3. download mirrors
Printer Friendly | Permalink | Reply | Top
 
Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Jul-03-06 12:56 AM
Response to Original message
4. Oh. My. GOD. Talk about an *adult's* game.
Doom3 Half-Life2 PREY is the best shooter I've played in the past couple years.

Holy GOD. Picture FPS graphics that equal (or very very nearly so) what is found in Oblivion. Only adding HDR would make it 100% comparable. As far as FPS games go, Prey simply rocks. Moreso than F.E.A.R.... very much more.

You play the role of a young Cherokee man (resentfully) living on a reservation. The dialog at the beginning of the game is what really hooked me in initially (besides the graphics, which I'll get to in a bit): I've never totally felt like I was playing a part in a TV show or a movie before (as far as actually being there in the scene), but the dislodge is so well-written at the beginning of the Prey demo that I actually found myself suspending my disbelief- and I didn't think it was even possible for a game to do that to me, avid gamer that I am. Game dialog usually sucks, but Prey does it well from what I've seen thus far.

Yes, I'm jaded- I expect as close to perfection in a video game as possible, and from what I've seen so far in the demo, Prey comes awfully close to FPS perfection. I played the demo solid for close to an hour, and I wasn't dawdling. I'm still not done with the demo, and that in itself is a major gift.

Now let me describe what I see on screen; being a 450MB download, I doubt lots and lots of DUers will check it out without a recommendation. So here goes:

If you have the chops to play Doom3 and HL2 and Oblivion with all the video effects turned up to a reasonably playable and viewable level, Prey should give you no problems and a good bit of eye candy. I haven't turned the settings down yet- the demo detected I could handle the max by default, and set it there- but I get a very consistent, smooth framerate throughout. I have yet to see Prey frequently skip, stutter, or hang, as my machine does in the aforementioned three titles.

The graphics are more than what one might expect from a FPS. Yes, I include D3 and HL2 in that statement (but not Oblivion; sadly, Prey doesn't support HDRI). I'm particularly impressed with two specific things: the directional lighting (especially those lights in motion somehow) and the normal mapping of the objects. In both cases, the artists and coders have done an exquisite job. I gushed about Oblivion as the best graphics in an RPG; assume the same treatment for Prey. 'Nuff said.

On top of it all, this is the prerelease demo. My confidence in 3D Realms as a developer has risen dramatically as a result of this. Never mind the amount of time spent on the game (five years, just like Half-Life2); it shows. Again, using the three 'benchmark' titles I quoted above, take the Doom3 engine, stuff in the HL2 graphics and exterior lighting quality, and add in the interactivity of the Oblivion environment, then throw it all onto a cybernetic spaceship where gravity can bend around a wall and a ceiling at a moment's notice and a dimensional portal might be on the bottom of a box, and you have something like Prey. But to complete it, you'll also have to add in the fantastic normal mapping done on the biosurfaces (and really, everywhere else), truly wonderful interior lighting effects (in my opinion, a great deal better than anything I've seen yet in that sphere), and a most disturbing setting: now you have Prey.

I will be buying this game, based on my as-yet incomplete play of the demo. I have to be close to the end; I'm on the fourth map.

Yeah, (probably) more than four maps included with the demo, all part of the opening story. I bet the actual game differs, and the maps are very different from the demo (though I wouldn't at all mind playing through the opening again), but I have to say I've never played a demo that runs this long. So I have to ask an open question: how long is this game?

3D Realms has completely shocked me, and I don't just mean from a technical standpoint (although from that perspective, Prey is impressive as hell). The action in the game is sometimes rather... disturbing. I'll white this part out:

There was a scene near where I ended up stopping (out of sheer awe, I might add) that was more than gruesome; it was honestly over the top in a completely unexpected way. If you're bothered by seeing kids harming other kids, I urge you to just stop reading right now.




Here's what the scene was: There were two kids stuck behind a pane of glass in a room adjacent to the one my character was in. One of them started pounding on the glass. Something fell into the room and exploded- I don't know what came out when it did that- and then one kid attacked the other, ending by impaling him on a bar. The the attacking kid went *POOF*.

It was disturbing as hell. I hope they explain it; the only good news is, by that point, so many other very very fucked up things have happened on this alien ship (which, by the way, is kidnapping the humans and experimenting on them, this whited-out section being part of that) that about the strangest thing you can think is, "I can't believe they finally went there..."


:wow:

I think I'll own the full version sometime this week. Perfection = map editor. Replay value. LOTS more for my money.

Even if not, it still looks like a great game, one I'd cheerfully accept as a gift or very willingly purchase myself. If you like shooters, Prey is absolutely worth a look.
Printer Friendly | Permalink | Reply | Top
 
Steven_S Donating Member (810 posts) Send PM | Profile | Ignore Mon Jul-03-06 10:52 PM
Response to Reply #4
6. I pre-ordered it already...
I've seen enough. I'm getting it.

That was a nice review, by the way.

Something that also impressed me was that a certain song was playing when a certain green light thing was shining. I thought that was great.

And being a plumber I enjoyed knocking out those drunks with a pipe wrench. :)
Printer Friendly | Permalink | Reply | Top
 
NewHampshireDem Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Jul-05-06 07:56 PM
Response to Original message
8. That was fucked up ...
No, wait, that was fucked up. :evilgrin:

Terrific demo, though I can see a lot of levels becoming too focused on the gimmick of the flipping walls to the point of being frustrating. (I'm thinking about some of the mazes in Quake 2 ... trudge, trudge, trudge.) I don't want to think ... I just want to gib! I'll wait to see what you all think once you get your hands on the full game.

BTW, it is clear that unlike the developers of Doom 3, these folks know the difference between suspense and shock.
Printer Friendly | Permalink | Reply | Top
 
nickgutierrez Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jul-16-06 12:45 AM
Response to Original message
9. Playing through the finished version - great game so far
Definitely not for the kids - gruesomely violent, disturbing concepts at times (anybody notice that the scope for the sniper rifle attaches itself TO YOUR EYE?), and Tommy's got a bit of the potty mouth to boot.

The game plays very well, extraordinarily smooth, the weapons are interesting and original (and living), the enemies are somewhat generic but still well thought out. I imagine I still haven't seen the most fucked up thing this game has to offer, and I can't imagine what horrid things they have to tell us about the human-like workers on the ship.

Very impressive, and very, very creepy.
Printer Friendly | Permalink | Reply | Top
 
semillama Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Jul-19-06 11:13 AM
Response to Original message
10. From everything I've heard and read, I'm sold.
Now, I just need to sock away some cash for it...
Printer Friendly | Permalink | Reply | Top
 
jayfish Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Jul-20-06 02:04 PM
Response to Original message
11. Almost Finished With Single Player And (Minor Spoiler)...
it does not disappoint. I read some of the more negative reviews of the game that called the map layout contrived but if you play to the end it becomes clear (at least to me) that they were contrived because "Mother" made it so. It has the ability to crate environments out of thin air and the effect is very impressive. I can't say enough good things about this game. The only complaint I would have is that it's a bit short. For people short on cash it makes for a good rental though . I also felt sad for Jen but that's not really a complaint. I'm going to play it again on hard and slow down to admire the scenery even more than I already have.

Jay

Printer Friendly | Permalink | Reply | Top
 
Atmashine Donating Member (476 posts) Send PM | Profile | Ignore Fri Jul-21-06 04:49 PM
Response to Original message
12. Oooo...neat!
I saw all the advertisements on this game and (in error) thought it was a bunch of hype. So I downloaded the demo and the game is really awesome. 'Tis worthy of buying, I think.

The auto-detect video setting always sets the game to Low, but I found my computer EASILY handles high, with no slowdown. So if you haven't marked your settings higher, try it, it makes a big difference!

Also, let yourself die from enemies after the Rites of Passage level where you learn spirit walk. Death does not mean you have to reload! It probably says this in the instruction manual, but it was fun discovering it in the demo.
Printer Friendly | Permalink | Reply | Top
 
DU AdBot (1000+ posts) Click to send private message to this author Click to view 
this author's profile Click to add 
this author to your buddy list Click to add 
this author to your Ignore list Sat Oct 25th 2025, 02:23 PM
Response to Original message
Advertisements [?]
 Top

Home » Discuss » DU Groups » Recreation & Sports » Gaming Group Donate to DU

Powered by DCForum+ Version 1.1 Copyright 1997-2002 DCScripts.com
Software has been extensively modified by the DU administrators


Important Notices: By participating on this discussion board, visitors agree to abide by the rules outlined on our Rules page. Messages posted on the Democratic Underground Discussion Forums are the opinions of the individuals who post them, and do not necessarily represent the opinions of Democratic Underground, LLC.

Home  |  Discussion Forums  |  Journals |  Store  |  Donate

About DU  |  Contact Us  |  Privacy Policy

Got a message for Democratic Underground? Click here to send us a message.

© 2001 - 2011 Democratic Underground, LLC