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Are you slacking on your mack? If so, WHY?!?

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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:16 AM
Original message
Are you slacking on your mack? If so, WHY?!?
x( tell me, please.....












:P
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:28 AM
Response to Original message
1. If by "mack" you mean what I think you mean...
then it would be because I'm not even trying to go out and meet women this summer, let alone get any futher. :shrug:
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:30 AM
Response to Reply #1
2. I'm simply referring to 'macking' in general...
Your mileage may vary :P

Hey you!! :bounce: How's tricks? :)
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:40 AM
Response to Reply #2
5. My values are lost in the Matrix.
And by the matrix I mean this crap:

TQ3Matrix4x4 *
E3Matrix4x4_SetRotateVectorToVector(TQ3Matrix4x4 *matrix4x4,
const TQ3Vector3D *v1, const TQ3Vector3D *v2)
{
// We accomplish the rotation by creating two orthonormal vector triads:
//
// (u, v, w) -> (u', v', w)
//
// The rotation is about the axis w. It rotates u (=v1) into u' (=v2). It
// also rotates v into v', which are vectors rotated 90 degrees in the plane
// of rotation from u and u', respectively.
//
// To construct the rotation matrix, we rotate into and out of the basis
// vectors i, j, k:
//
// (u, v, w) -> (i, j, k) -> (u', v', w)
//
// Thus the rotation matrix is the product of two rotation matrices, a and b:
//
// | ux vx wx | | ux' uy' uz' |
// | uy vy wy | . | vx' vy' vz' |
// | uz vz wz | | wx wy wz |
//
// To see this, simply multiply this composite matrix by the u, v or w row
// vector on the left and see that the result is u', v' or w, respectively.

TQ3Vector3D u, uPrime, v, vPrime, w;
TQ3Matrix3x3 a, b;

// Construct vector w (axis of rotation) perpendicular to v1 and v2
Q3Vector3D_Cross(v1, v2, &w);

// Check if vector w is roughly zero
if (e3vector3d_below_tolerance(&w, 10.0f*FLT_EPSILON))
{
// Vectors v1 and v2 are approximately parallel or approximately anti-parallel
// (within 1.192092896e-07 radians or roughly 0.000007 degrees!)

TQ3Vector3D v2Proxy;
TQ3Int32 iSmall, i;
float valueSmall;

// Determine v1 component of smallest absolute value
iSmall = 0;
valueSmall = (float) fabs(v1->x);
for (i = 1; i < 3; ++i)
{
float value;

value = (float) fabs(((const float*) (v1)));
if (value < valueSmall)
{
iSmall = i;
valueSmall = value;
}
}

// Construct corresponding basis vector
for (i = 0; i < 3; ++i)
((float*) (&v2Proxy)) = (i == iSmall ? 1.0f : 0.0f);

// Construct vector w (axis of rotation) perpendicular to v1 and v2Proxy
Q3Vector3D_Cross(v1, &v2Proxy, &w);
}

Q3Vector3D_Normalize(&w, &w);

u = *v1;
uPrime = *v2;
Q3Vector3D_Cross(&w, &u, &v);
Q3Vector3D_Cross(&w, &uPrime, &vPrime);

#define A(x,y) a.value
#define B(x,y) b.value
#define M(x,y) matrix4x4->value

A(0,0) = u.x;
A(0,1) = v.x;
A(0,2) = w.x;

A(1,0) = u.y;
A(1,1) = v.y;
A(1,2) = w.y;

A(2,0) = u.z;
A(2,1) = v.z;
A(2,2) = w.z;

B(0,0) = uPrime.x;
B(0,1) = uPrime.y;
B(0,2) = uPrime.z;

B(1,0) = vPrime.x;
B(1,1) = vPrime.y;
B(1,2) = vPrime.z;

B(2,0) = w.x;
B(2,1) = w.y;
B(2,2) = w.z;

// Now multiply the two 3x3 matrices a and b to get the 3x3 part of the result,
// filling out the rest of the result as an identity matrix (since we are
// rotating about the point <0,0,0>)
M(0,0) = A(0,0)*B(0,0) + A(0,1)*B(1,0) + A(0,2)*B(2,0);
M(0,1) = A(0,0)*B(0,1) + A(0,1)*B(1,1) + A(0,2)*B(2,1);
M(0,2) = A(0,0)*B(0,2) + A(0,1)*B(1,2) + A(0,2)*B(2,2);
M(0,3) = 0.0f;

M(1,0) = A(1,0)*B(0,0) + A(1,1)*B(1,0) + A(1,2)*B(2,0);
M(1,1) = A(1,0)*B(0,1) + A(1,1)*B(1,1) + A(1,2)*B(2,1);
M(1,2) = A(1,0)*B(0,2) + A(1,1)*B(1,2) + A(1,2)*B(2,2);
M(1,3) = 0.0f;

M(2,0) = A(2,0)*B(0,0) + A(2,1)*B(1,0) + A(2,2)*B(2,0);
M(2,1) = A(2,0)*B(0,1) + A(2,1)*B(1,1) + A(2,2)*B(2,1);
M(2,2) = A(2,0)*B(0,2) + A(2,1)*B(1,2) + A(2,2)*B(2,2);
M(2,3) = 0.0f;

M(3,0) = 0.0f;
M(3,1) = 0.0f;
M(3,2) = 0.0f;
M(3,3) = 1.0f;

#undef A
#undef B
#undef M

return(matrix4x4);
}

x( :banghead:
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:44 AM
Response to Reply #5
6. Are you sober this time?
I was reading about the alcoholic beverage..the 'Zombie Nixon', that is... :D
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:48 AM
Response to Reply #6
7. Yes.
I made more progress when I was drunk...but sadly, I finished the schnapps. I want some more; that thing was damn tasty. :9

Maybe if I was trashed I'd understand what the fuck an orthonormal vector triad is. :shrug:
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:51 AM
Response to Reply #7
8. Yikes!
Would sleep help? :hug:

And, what kind of schnapps was it? :D
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 02:02 AM
Response to Reply #8
11. Something cheap with a parrot on the label.
My parents probably forgot it was there. :D

I think that you could use different fruit flavors of schnapps to make it taste more like a mixed lemonade drink...kirschwasser to make it taste of cherry and so on. These particular schnapps were tropical fruit flavored. :9
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 02:11 AM
Response to Reply #11
12. Fascinating....
I'm on a Bloody Mary/Margarita kick with Sniffa...yum yum... :9

My favorite schnapps are Peachtree...great in the Peach Margarita too :D
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BreweryYardRat Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:35 AM
Response to Original message
3. I'd have to have mack skills in the first place to slack on them.
:(
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:36 AM
Response to Reply #3
4. have faith, young Padawan, and you...
will mack to the fullest in time. Trust me. :evilgrin:


:D
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Floogeldy Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:52 AM
Response to Original message
9. Because I said so!
}(
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bicentennial_baby Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jul-08-06 01:53 AM
Response to Reply #9
10. Ah, yes...Slack away
let that mackin' wither on the vine.... :P
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